Structured Data
Database
Search reviewed characters, survival systems, resources, and world zones. Each card shows its source-backed attributes without inventing values.
20 results
Abandoned Settlements
Frozen remains of human habitation and scattered supplies.
- Environment type
- Frozen human habitation
- Reported value
- Scattered supplies and shelter potential
- Verification status
- General premise; no named sites confirmed
- Evidence
- Official Steam listing
Advanced Electrical Components
Reported hidden-cache components for advanced outposts.
- Resource type
- Advanced technology component
- Reported sources
- Military bunkers, research labs, and hidden caches
- Reported use
- High-tier outposts and life support
- Evidence
- Community loot reporting
Canine Companion
A rescued dog that scouts, warns of danger, and helps carry supplies.
- Role
- Survival companion
- Reported abilities
- Scouting, warning, and carrying supplies
- Risk profile
- Can encounter wildlife or patrols while scouting
- Evidence
- Promotional and community descriptions
Exhaustion
Heavy loads, long treks, and harsh weather increase fatigue.
- System type
- Travel and load pressure
- Reported effects
- Slower movement and rapid fatigue
- Reported trigger
- Heavy loads, long treks, and harsh weather
- Evidence
- Community gameplay reporting
Extreme Cold
The central environmental threat. Extreme cold shapes shelter planning, thermal equipment, routes, expedition timing, and recovery across the frozen open world.
- Threat type
- Central environmental pressure
- Reported effects
- Shapes shelter, equipment, routes, and expedition length
- Evidence
- Official Steam listing and community reporting
Faction-Controlled Territories
Dangerous holdings occupied by hostile survivor factions.
- Environment type
- Hostile occupied territory
- Reported resources
- Improvised weapons, firearms, ammunition, and supplies
- Reported risk
- Coordinated human enemies
- Evidence
- Official premise and community reporting
Firearms & Ammunition
Reported faction-held combat supplies.
- Resource type
- Combat supply
- Reported sources
- Faction-controlled territories
- Availability
- Scarce and heavily guarded
- Evidence
- Community loot reporting
Forest Edges
Reported transition areas for organic resources and mobile hunting spawns.
- Environment type
- Hunting transition zone
- Reported resources
- Organic meat and pelts
- Reported risk
- Animal ambushes
- Evidence
- Community loot reporting
Frozen Cities
Abandoned urban ruins dense with machinery and scavenging opportunities.
- Environment type
- Abandoned urban ruins
- Reported value
- Machinery and industrial salvage
- Reported risk
- Complex movement and sudden weather shifts
- Evidence
- Official premise and community reporting
Hunger
A core survival pressure managed through hunting and supplies.
- System type
- Core survival pressure
- Reported management
- Wilderness hunting and supplies
- Reported risk
- Hunting adds exposure and resource costs
- Evidence
- Official Steam listing and community reporting
Industrial Ruins
Reported sources for scrap metal, machinery, and shelter-building materials.
- Environment type
- Industrial salvage zone
- Reported resources
- Scrap metal, machinery, and power components
- Reported use
- Shelter construction and generators
- Evidence
- Community loot reporting
Military Bunkers
Reported hidden-cache sites associated with advanced components.
- Environment type
- Military ruin
- Reported resources
- Hidden caches and advanced electrical components
- Verification status
- Exact interiors and rewards pending confirmation
- Evidence
- Community loot reporting
Organic Meat & Pelts
Reported wilderness resources for food and thermal crafting.
- Resource type
- Organic survival material
- Reported sources
- Wilderness and forest edges
- Reported use
- Food and thermal crafting
- Evidence
- Community loot reporting
Power Generators
Reported life-support infrastructure for shelters and outposts.
- Function
- Shelter and outpost infrastructure
- Reported use
- Basic upgrades, communal outposts, and life support
- Evidence
- Community gameplay reporting
Research Labs
Reported high-tech ruins for advanced electrical components.
- Environment type
- High-tech ruin
- Reported resources
- Advanced electrical components
- Verification status
- Hazards and exact rewards pending confirmation
- Evidence
- Community loot reporting
Rook
The playable engineer drawn into the frozen world by a radio signal.
- Role
- Playable engineer
- Setting
- Frozen near-future Earth
- Reported focus
- Repurposing technology and restoring infrastructure
- Evidence
- Official Steam listing and preview reporting
Scrap Metal & Machinery
Reported urban salvage for generators and shelter upgrades.
- Resource type
- Construction and repair material
- Reported sources
- Frozen cities and industrial ruins
- Reported use
- Generators and shelter upgrades
- Evidence
- Community loot reporting
Shelter Network
Connected shelters create safer staging points across the map.
- Function
- Staging points and exposure control
- Reported benefit
- Supports safer expeditions across a shelter network
- Evidence
- Official premise and community reporting
Whiteouts
Severe sub-zero storms that punish exposed travel.
- Threat type
- Severe sub-zero storm
- Reported risk
- Rapidly increases cold and exhaustion in the open
- Evidence
- Community gameplay reporting
Wilderness
Vast frozen terrain for hunting, tracking, and high-risk travel.
- Environment type
- Open frozen terrain
- Reported value
- Wildlife, food, and organic materials
- Reported risk
- Aggressive wildlife and whiteouts
- Evidence
- Official premise and community reporting